Game guide
Start with Adventure. The first road teaches fighting, gathering, crafting, and equipment in order.
Combat
Attack · Regular weapon damage with no cooldown.
Guard · Take half damage from normal hits and one-quarter from heavy hits.
Power Strike · Deal 150% weapon damage, interrupt healing, then wait three rounds.
Piercing Blow · Ignore half the enemy’s DEF. Use it against Brace.
Mend · Restore 25% max HP once per fight.
Flee · 60% escape chance. Escaping gives no loot.
A fight costs 6 EN to start. Bosses show their pattern, next move, and enrage point before you choose.
Energy and recovery
Energy returns at 1 EN per 2m. Camp rest costs 10 EN and restores HP, but it cannot be used during a fight.
Gathering and farming
Mining and Fishing have separate levels. A node shows its level, EN cost, common material, rare chance, and maximum attempts when a guaranteed limit applies. Batch actions spend the full cost before rolling.
Farm crops never wither after becoming ready. Watering adds one item to that plot’s harvest. Harvesting returns a seed, so a finished crop does not end the planting loop.
Equipment, crafting, and runes
Weapons raise ATK; armor raises DEF. Unique equipment can carry affixes and deterministic upgrade ranks. Upgrades cost gold and Arcane Essence but do not destroy the item.
Recipes list their exact ingredients, gold cost, and skill requirement. Gathering tools accept runes that improve yield, rare finds, XP, or energy returns. Removing a rune costs one Arcane Essence and returns the rune to Inventory.
Pets and boosts
One pet can be active. Feed it to keep its ability working; play, groom, and train to build bond and levels. Evolution paths show their requirements before they are available.
Boosts are permanent character collectibles rather than timed potions. Two slots open immediately and a third opens at Lv 20. Boosts cannot be changed during combat.
Your first few stops
- Open Adventure and follow the first road.
- Fight the creature named by the current lesson.
- Mine the requested material.
- Open Craft and make the named item.
- Equip it from Inventory.
- Return to Adventure for the first boss.
Rare rewards show their odds beside the source. When a maximum-attempt limit is listed, that reward is guaranteed by the stated attempt.